#Player slow walk
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000001
#Player normal walk
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000003
#Player walk backwards
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000002
#Player retard...
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000005 <--- change the hex to 6 to get the other direction
#Player jump
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000008
#Player rape
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000009 <-- change to A to make faster
#Player squat
;xXINSANE.DRAGONXx
0x0031BBD0 0x0000000B
#Player Dancing
;xXINSANE.DRAGONXx
0x0031BBD0 0x0000000C
#Player gag
;xXINSANE.DRAGONXx
0x0031BBD0 0x0000000D
#Player jacking off...
;xXINSANE.DRAGONXx
0x0031BBD0 0x0000000E
#Player Super happeh
;xXINSANE.DRAGONXx
0x0031BBD0 0x0000000F
#Player wtf
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000010
#Player seize
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000011
#Player flop
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000014
#Player flop invert
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000015
#Player flop left
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000016
#Player flop right
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000017
#Player roulade left
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000018
#Player roulade right
;xXINSANE.DRAGONXx
0x0031BBD0 0x00000019
#Player roulade foward
;xXINSANE.DRAGONXx
0x0031BBD0 0x0000001A
#Player roulade foward
;xXINSANE.DRAGONXx
0x0031BBD0 0x0000001B
#Player AirJump
;xXINSANE.DRAGONXx
0x0031BBD0 0x0000001C
#Princess Playa
;xXINSANE.DRAGONXx
0x0031BBD0 0x0000001D
Yeah, I had some fun....
Oh, and this seems to make the player do the animations when you go forward on the analog stick with this address; 0x0031BBE0
So for example you could have:
0x0031BBE0 0x0000001D
and press forward on the analog stick and get the princess player (or the jetpack animation)